AI Insights · Timothy · October 2025
Top 5 Business Games in Australia, Q3 2025: Unified Platform Insights
Explore the performance trends of the top business games in Australia for Q3 2025, with data from Sensor Tower.
In the third quarter of 2025, the top business games on a unified platform in Australia demonstrated varied performance trends. Here's a look at the weekly downloads, revenue, and active users for these leading apps, based on data from Sensor Tower.
My Perfect Hotel from SayGames LTD showed a fluctuating pattern in weekly revenue, starting at approximately $2.5K and reaching a peak of about $3.3K mid-July, before gradually declining to $1.6K by the end of September. Weekly downloads started strong at 5.7K, rising to 7K in early July, then saw a dip before climbing back to 5.5K by the end of the quarter. Active users peaked at over 41K at the beginning of August and then declined to around 19K by September's end.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd achieved its highest weekly revenue of $13.7K in early September, with an overall rising trend from $9.1K in late June. Downloads peaked at 7.1K in early August, declining to 1.5K by the end of September. Active users saw a peak of nearly 16.5K in mid-August, before reducing to 5.7K by the quarter's close.
Lumber Chopper: Harvest Empire from Supercent, Inc. experienced a gradual decline in weekly revenue from $152 to $18 over the quarter. Downloads started at 6.1K, decreasing progressively to 1.6K. The app's active users also followed a downward trend, beginning at about 9.9K and dropping to around 5.4K.
Chainsaw Juice King: Idle Shop, another title from SayGames LTD, maintained a steady weekly revenue, peaking at $2.3K in early September. Downloads increased from 2K to a peak of 3.6K in late August, before settling at 1.9K. Active users peaked at over 10.6K in late August, closing the quarter at approximately 7.2K.
Business Empire: RichMan by NewPubCo, Inc. saw a modest increase in revenue, starting at $700 and ending at $918. Downloads fluctuated, peaking at 2.7K in early September. The app maintained a robust active user base, averaging around 75K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.